Every number on the ROX CULT dashboard comes from real data. This page explains how each metric is sourced, calculated, and displayed.
The large number at the top of the dashboard shows how many rox (Holo) stickers have been applied during the current tracking period (approximately one month, from the 15th to the 15th).
This is calculated by taking the all-time total from CSFloat DB and subtracting the sum of all previously completed periods stored in our historical record.
The progress bar shows how much time has elapsed in the current period. When it reaches 100%, the period has ended and a new one begins.
Both the hero and capsule sections display live Steam Community Market prices, showing the current highest buy order (BID) and lowest listing price (ASK).
The sticker box shows the price of the Sticker | rox (Holo) | Antwerp 2022, while the capsule box shows the price of the Antwerp 2022 Contenders Autograph Capsule. Clicking either box takes you directly to the corresponding Steam Market listing.
Prices are fetched from the Steam Market API every 15 minutes automatically.
A 6-tier visual indicator showing the current period's progress through milestone thresholds:
Seedling (0) → Spark (10) → Rising (25) → Surging (50) → Blazing (75) → Legendary (100+)
Completed tiers glow in their tier color. The current tier pulses with a breathing animation. When a new tier is reached between visits, a confetti celebration fires automatically using the tier's color palette. The animation respects the user's reduced-motion preference.
Below the progress bar, the "projected by [date]" value estimates what the final count will be when the current period ends.
It uses a simple linear extrapolation: the current daily rate projected over the total number of days in the period.
Updates hourly and becomes more accurate as the period progresses.
The all-time total is every rox (Holo) Antwerp 2022 sticker ever applied in CS2, across all weapons and all players worldwide.
It comes directly from the CSFloat DB API and updates every 15 minutes. The delta indicator (▲/▼) shows the change since the previous hourly check.
Shows the total stickers applied during the last completed tracking period. The label below displays the date range (e.g., "Mar-Apr 2026").
Useful as a quick comparison: you can see at a glance how the current period is doing relative to the one that just ended.
The average number of stickers applied per period over the last 4 completed periods, excluding the current one (which is still in progress).
Smooths out anomalies from any single period and gives a reliable baseline for community activity.
The average number of rox (Holo) stickers applied per day during the current tracking period.
Recalculated on every page load. Can be volatile early in a period but stabilizes as more days accumulate.
Total rox (Holo) stickers applied since January 1 of the current year. Includes all completed periods within the year plus the current period's live count.
Since tracking periods run from the 15th to the 15th, periods that cross the year boundary (e.g., Dec 15 to Jan 15) are prorated by the number of days falling in each year:
For example, a Dec 15 to Jan 15 period with 100 stickers: 17 days fall in December (55%) and 14 days in January (45%), so roughly 55 stickers count toward the old year and 45 toward the new year.
A minimum estimate of how many Antwerp 2022 Contenders Autograph Capsules have been opened, based on tracked applied stickers.
The rox (Holo) sticker has an estimated drop rate of 1 in 1,250 capsules. For every rox (Holo) applied, approximately 1,250 capsules were statistically opened to produce that one sticker (on average).
The real number is higher than what is displayed. This estimate only accounts for stickers that have been applied and tracked by CSFloat DB. Stickers that were unboxed but remain unapplied, sold without being applied, or not yet indexed are not included. Think of this figure as an "at least" floor, not a ceiling.
A donut chart breaking down how rox (Holo) stickers are distributed across weapons. CSFloat DB is queried for weapons containing at least 1, 2, 3, 4, and 5 rox (Holo) stickers. These cumulative counts are then converted to "exactly N" values:
Exactly N stickers = (weapons with ≥N) minus (weapons with ≥N+1). The final tier (5×) is the count of full 5-sticker crafts directly, since 5 is the maximum sticker slots on a weapon.
Each tier is color-coded using a rarity progression inspired by CS2 item tiers: Common (1×), Uncommon (2×), Rare (3×), Epic (4×), and Legendary (5× full craft). The center of the donut shows the total number of unique weapons carrying at least one rox (Holo) sticker.
An integrity check runs on every render: the sum of (count × tier) across all segments must equal the total applied stickers reported by CSFloat DB.
A dual-axis bar chart showing how many stickers were applied in each completed tracking period. The data comes from a historical record maintained since the sticker's release.
Overlaid on the bars are two normalized price performance lines: a golden line for the sticker and a teal line for the capsule. Both lines are indexed to 100% at the first visible period, so they start from the same point. If the teal line is above the golden line, the capsule outperformed the sticker in percentage terms from the start of the selected range, and vice versa.
Hovering anywhere on the chart shows the period's application count, real dollar prices, and percentage change for both assets. Year filters (2022 to 2026) let you zoom into specific ranges, rebasing the comparison to any starting year.
Price data comes from Steam Community Market sales (volume-weighted averages per period).
A line chart plotting the running total of applied stickers over time. Each point represents the cumulative sum up to that period's end, including the current (unfinished) period as the final data point.
Green diamond markers appear at each 1,000-sticker milestone (1K, 2K, 3K, 4K, 5K), with vertical dashed lines separating the milestone zones. Between each pair of milestones, a day count label shows how long it took to reach the next thousand.
Hovering over a zone highlights it and displays the milestone range, duration in days, date span, and the average sticker price during that period. The first zone starts from the capsule release date (May 3, 2022).
The curve shows how the sticker's adoption rate has evolved over time, from the initial rush to the first 1,000 applications through slower periods and into the present.
Shows the total stickers applied per calendar year, including the current period's live count added to the current year. Percentage deltas compare each year to the previous one.
Cross-year periods (Dec 15 to Jan 15) are prorated by days in each year, using the same method as the Year Total stat. The bar width is proportional to the highest year, giving an instant visual comparison of yearly activity.
New years are added dynamically as time passes, without any manual changes needed.
A real-time line chart plotting every data point from the current period. Automated snapshots are taken every 15 minutes and displayed chronologically.
Each point includes the all-time total at that moment, so you can see exactly when crafting activity spikes.
An aggregate panel that summarises every known rox-stickered weapon at a glance. Five sub-sections, all driven by the same underlying CSFloat DB snapshot:
KPI strip: four headline numbers. StatTrak share (~24% of all rox crafts), Souvenir share (~1%), charm/keychain coupling (~34%), and the cumulative trade history across every weapon (normalised to an average per craft).
Top Skins: the top 10 weapon-and-skin combinations carrying rox crafts, ranked by count. Medals on the top three. A horizontal bar fill behind each row gives a quick visual sense of the gap between #1 and #10.
Wear × Rox grid: a 5×5 heatmap mapping how many crafts fall in each combination of wear bucket (FN, MW, FT, WW, BS) and rox sticker count (1× through 5×). Cell intensity is log-scaled so both the dense cells and the sparse ones stay visually readable.
Lowest Floats and Rarest Combos: two leaderboards. The first lists the five lowest float values across all rox crafts regardless of sticker count. The second filters to 5×rox StatTrak weapons (about 33 in the entire CS2 economy) and sorts by float ascending, so the rarest of the rare sit at the top.
Companion Stickers: the eight stickers most often co-applied with rox, counted unique per weapon (a craft with three 9z Team holos counts once, not three times). Shows the cultural pairings: rox + 9z, rox + max, rox + rox (Glitter), and so on.
No owner identifiers are exposed anywhere in this panel, only intrinsic item properties. The Craft Insights launch post goes deeper into the findings from the dataset.
All data on ROX CULT is sourced from public, verifiable origins. The live total comes from CSFloat's CSFloat DB API, historical records are maintained manually with community verification, hourly snapshots are fully automated, and prices (live bid/ask plus period averages) are derived from the Steam Community Market. For the origin story of the project itself, see how ROX CULT started.